“INTERACTIVE DIGITAL GAMES WITH JCLIC SOFWARE TO IMPROVE THE ENGLISH
BASIC VOCABULARY SKILL TO STUDENTS OF EIGHTH GRADE
Digital games are based on platforms of didactic games that allow the creation, implementation and evaluation of multimedia educational activities, developed in the Java programming language, with entertaining activities, such as, association activities, memory games, crosswords, letters, puzzles, information screens, identification activities, filling holes, complete text, identify items, sort items, and written response in order to improve the English basic vocabulary.
lunes, 3 de octubre de 2016
RUBRIC
RUBRICS TO EVALUATE STUDENTS
The participation of
students during the vocabulary instruction using digital games was assessed
permanently. The researcher designed and applied a rubric in order to provide a
clearer idea of the parameters that were taking into account during students’
vocabulary practice. The rubric is detailed below:
EVALUATIVE ACTIVITIES
EVALUATIVE ACTIVITIES SECTION
In this part of the Digital Games students will watch, listen and write
the correct answer according to the each vocabulary test. After that, they have
to verify their scores below the page making a click on the JClic icon.
Recognizing animals
OBJECTIVE: listen and write the correct animal´s name
Recognizing fruits and vegetables
OBJECTIVE: listen and write the correct vegetables´ name
Recognizing classroom objects
OBJECTIVE: listen and write the correct classroom object´s name
Recognizing occupations
OBJECTIVE: listen and write the correct occupation´s name
GAMES
LET´S PLAY SECTION
In this part of the software, students have the opportunity to find
different activities that can be used in the practice of new vocabulary.
Students just have to click on the ‘Let’s play’ icon and choose the digital
game to start working on. Immediately, it will appear some games, such as; association activities, memory games, crosswords, letters,
puzzles, information screens, identification activities, filling holes,
complete text, identify items, sort items, and written response that they can
choose.
Some examples of activities
from this section are showen below:
Fruit crossword
Animal crossword
Memory game about fruits
Matching exercise-commands
Memory game about Classroom objects
Association game with
occupations
Occupations puzzle
EXAMPLES OF WARM-UP ACTIVITIES
EXAMPLES OF WARM-UP ACTIVITIES
Warm-up activity-Identifying animals
Warm-up activity-Identifying
classroom objects
Warm-up activity-Identifying
parts of the house
Warm-up activity-Identifying occupations
Warm-up activity-Identifying
Commands
Warm-up activity-Identifying
vegetables and fruits
MAIN PAGE
MAIN PAGE
In the first
part of the software, students can discover the introduction to the software
with digital games and it explains the purpose of this project. PRESENTATION
PRESENTATION
In the
presentation section, students can realize the reason of developing and
applying this software for upgrading the vocabulary instruction through digital
games. Some information was provided to students as well; in the presentation,
there is personal information of the software with digital games developer. DIGITAL GAMES
DIGITAL GAMES
In this part of the software, students have the possibility to click on three different icons. In this case, students can click on Warm-up icon and start working on activities that are used for introducing new vocabulary. These exercises are easy to figure out and motivating.
In this part of the software, students have the possibility to click on three different icons. In this case, students can click on Warm-up icon and start working on activities that are used for introducing new vocabulary. These exercises are easy to figure out and motivating.
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